A lot of adventurers at level 3 or 4 wander over here, and it's no surprise that the ground is littered with their corpses. AC: 3 In the South East corner of the Island on a beach behind the mountain is a Spiroc city. Butcherblock Allakhazam Zone Information. Class: ALL Class: ROG The only unusual form of teleportation is that shamans are able to make potions that will allow you to be teleported to either Halas area or Feerott. This includes all outside zones and the ones labelled "Outdoor" in the zone description. These spells are also used for travel to different places at times. This is especially true for dark elves, who are generally accepted (if not liked) in a few major cities. Going to the left forces you to walk past several guard houses in order to reach some of the better parts of Butcherblock Mountains, and this can easily be avoided. The ubiquitous PoD can be found in all the cities of Norrath. Useful for their [[Greater Ligh... Half Elf bandit is always higher level than the Wood Elves. WT: 5.5 Size: MEDIUM The folks behind Project 1999, the officially sanctioned classic EverQuest emulator, have had about a week now to look at how the population of the Green server is growing, and after some extensive data and feedback collection, they’ve elected to open a second server.. WT: 1.0 Size: MEDIUM DMG: 5 Location is 2180, 462, 70 Found at the mouth of Nagafen's Lair tunnel in Lavastorm Mountains. The following table describes where these spells take you in each zone. Choosing Agnostic for your religion helps, as many won't attack you based on race but instead based on your religion. It is the home of the wood elves, and is also the newbie area for the wood elves, high elves, and half elves that start out in Kelethin and Felwithe. Race: ALL, WT: 0.0 Size: SMALL This is a false wall, and behind this wall lies a small room with a well, where the Klicknik Queen is known to spawn. Class: ALL Also, Watchman Boots have charges of SOW in them, and one of the Shaman Epic Quest boots that you get along the way, Black Fur Boots, have a SOW-like effect on them as well. Basically, from Qeynos, the route consists of travelling into Qeynos Hills, Western Karana, Northern Karana, Southern Karana, Lake Rathetear, Rathe Mountains, Feerott, Innothule Swamp, South Ro, Oasis of Marr, North Ro and from there East Freeport. An even better spell is the spell Dead Man Floating, which necromancers get at level 44. When returning, follow the same path and swim across the water to the leaving ferries as they head to the mainland. For example, if you had the key to the Wakening Land, you could teleport to either the Wakening Land or Great Divide, but not to Cobalt Scar (since it is further in). Class: ALL There are other entrances/exits to the catacombs within the city, providing evil creatures some degree of mobility. The boats pass quickly out of the local area that they are in, and enter another ocean area, the Timorous Deep. Class: WAR PAL RNG SHD DRU BRD ROG Antonica, The Northern Plains of Karana (south). It is the port by which they all have to use to reach the island continent of Faydwer. SV DISEASE: +3 Comments (150) Connected Zones (17) NPCs (172) Items (447) Quests Starting (43) … At this spot Faelin Bloodbriar spawns. Using this spell, they can send one group member back to that group member's bind spot. This is as far as the tunnels into West Freeport will bring you. WT: 0.0 Size: SMALL It is quite large, and also has the added bonus of being dark at all times with few landmarks to tell where you are at any given time. AC: 3 Race: ALL, Slot: PRIMARY This isn't really considered true porting, however. WT: 12.0 Size: LARGE There is an item that increases speed if you don't have the option of using one of the above called the Journeyman's Boots, or more commonly JBoots. Race: HUM ELF HEF HFL, Slot: PRIMARY SECONDARY WT: 0.1 Size: TINY P99 solo chanter - crystal caverns - Duration: 1:17:16. Found in low level zones throughout Antonica, Odus, and Faydwer. WT: 10.0 Size: MEDIUM WT: 7.0 Size: LARGE Approximately two-thirds of the way across the southern edge of the zone is the entrance to Lesser Faydark, which is how you get to Steamfont Mountains (take a left once you pass into Lesser Faydark at about 45 degrees and run for about 2 minutes, you'll hit the edge and the zone). You can adventure into Firiona Vie itself, or you can proceed directly to the other nearby zone. This item is obtained through a quest only and cannot be purchased. Felwithe lies to the east of Crushbone in the southeastern corner of Greater Faydark. Class: ALL Race: ELF HEF, MAGIC ITEM From here you have several options. Slot: PRIMARY SECONDARY DEX: +2 WT: 8.0 Size: MEDIUM WT: 5.0 Size: MEDIUM There is an upgrade to SOW called Scale of Wolf. Race: ALL, LORE ITEM If you pass through the door behind the two Rogue guards, there is a long tunnel that leads to an opening into the bay, whereby you can swim to the left to reach the actual Freeport docks. Class: RNG The downside with these spells is that there's a small chance that they will leave people behind. Between POD lift and Orc lift, standing next to what looks like a grinding wheel. First of all, selling and buying items in Kelethin is very easy as it is the only starting city where you don't have to zone at all to reach it. It is teaming with life, and is a 20-40 hunting ground. From Butcherblock, heading west, you only stop at the Sisters. WT: 8.0 Size: MEDIUM Crushbone P99 Zone Information. They usually get the personal port spell two spell levels before they gain the group version of the same. DMG: 6 WT: 1.1 Size: SMALL This page has been accessed 815,237 times. Class: ALL Race: ALL, Slot: PRIMARY SECONDARY Left will lead the explorer to the Necromancer, Shadow Knight, and Cleric trainers for Freeport, and beyond them to a secret door that leads into the inn in the southeastern section of East Freeport. The settlement consists of a few typical Ogre hunts, docks, and 15 or so Ogres, mostly warrior types. Race: ALL except DWF HFL GNM, LORE ITEM NO DROP Selo's Song of Travel is a much more powerful version of Selo's Accelerando, and is the level 51 bard song. Class: ALL except NEC WIZ MAG ENC To return to the mainland, do this in reverse. CHA: -3 There are no reliable guards nearby that you can run to, and the environment in terms of the orcs that roam here and the other players changes considerably. DMG: 5 To the North of Greater Faydark lies Crushbone, although there is no exit on the other side of Crushbone. Skill: 2H Blunt Atk Delay: 45 The method that some players use is to swim in the water under the boat and then push yourself against the front of the mast; the mast leans backwards and so the angle is just shallow enough to climb if you are careful. On this island, as a newbie, I would travel to the area in front of Kaladim and hunt there instead, or the little newbie area tucked away in the back of Steamfont Mountains, where there are less people and less danger. The actual dock is different, it is the dock to the south of the Freeport dock. Stay away from the structures on your right. Class: WAR PAL RNG SHD DMG: 5 Even with the boat ride, it is still a very long swim. You require a key from the portal you wish to go to or one deeper into the continent in order to be able to teleport there. I'll describe the various boat routes so that people know how to get from point to point. The zone to East Freeport is a short step away, but guarded by a guard (and you can't get anywhere on the other side except through guards anyway). Class: ALL The only other thing that you need to do is to be sure to avoid creatures that will attack you. Race: ELF HIE DEF HEF HFL, Slot: FEET Class: ALL except NEC WIZ MAG ENC Class: WAR RNG SHD BRD ROG SHM WT: 3.5 Size: SMALL Slot: PRIMARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: CHEST For the most part, though, these areas are open to the dark races as I've put forth above. WT: 7.5 Size: MEDIUM The Cauldron of Lost Souls: guka: The Bloodied Quarries: ruja: The Sunken Library: taka: The Silent Gallery: mira: The Forlorn Caverns: mmca: The Drowning Crypt: gukb Race: ELF HEF, MAGIC ITEM Your friendly postal elf, here to receive and file your mail. 43:48. Class: ALL WT: 7.0 Size: LARGE Also, you can make some serious enemies by attacking wolves and pixies, so I wouldn't unless you know what you are doing. This spell can be cast by shamans at level 9, by druids at level 14, and by rangers when they hit level 39, and can be cast on anyone. Agent of Change is the name. This means that it sometimes is very difficult to find creatures to hunt, and the only place to meet a good number of creatures to kill is in front of Crushbone, which I already discussed above. The room is located at loc -12260, 4665, -277 within Timorous Deep. the Lizard Blood Potion) and class-specific ones (eg. The island you arrive at is nicknamed Ogre Junction. - By the Greater Faydark Zoneline there is an LDoN adventure camp (won't be here on P99) that all players can bind at. This spell lasts around 45 minutes otherwise. There are a bunch of guards on the other side of the Port Authority, and I haven't tested whether or not they can see you. 1:17:16. The higher level the caster is, the faster the spell allows you to move. This area is guarded/owned by the good races, so it is reasonable that if you would be KOS on the mainland to them, the same is true here, and you should disembark shortly after coming into this area. The ferries travel a short distance into this zone, at which time you need to disembark them and board the large sailing ship, the Maiden Voyage. Last, but not least, there is a set of portal towers located directly on the path between the zone edge to Lesser Faydark and the zone edge to Butcherblock. While the Barge is the start of the route to the Evil strong hold at The Overthere, this part of the route is safe for Good travelers. WT: 0.8 Size: MEDIUM In Firiona Vie, the docks are in the extreme southwest portion of the zone. These are the only known portals on the entire continent, as the Combine Empire did not rule this land as they did all the others. Step 2 Go to Greater Faydark to Loc: +1535, +570. WT: 0.4 Size: SMALL DMG: 4 Levels 5-10 Commonlands (East and West): rules all, the orcs are great xp, turn in any DF belts you find for extra experience back in town. Skill: 1H Slashing Atk Delay: 28 The boat then (after a long period of time) takes you to a large beachhead area in an old Iksar waterfront area at approximately loc -2000, 1940. These are the biggest danger travelling away from the path and also occasionally on the path. Improvements Under Development. At each spire you will find an NPC in the center named Nexus Scion. His other half, [[Idia... Sells chainmail armor. Race: ALL, Slot: PRIMARY Race: ALL, This is a snack! NPCs - Found 140 NPCs that spawn in Greater Faydark: WT: 1.0 Size: SMALL Class: ALL DMG: 4 The Icebreaker then takes you to a dock on the mainland (#1 on the map). DMG: 7 This also works on the other end, because with 145 people logged on, there is a huge market for just about any good you can sell. It then travels without stopping to the dock in Butcherblock Mountains (#1 on my map). Located in. This allows them to travel back to their bind spot. Race: ALL, Slot: PRIMARY It is also possible to simple run on to it when levitating. Skill: Piercing Atk Delay: 22 Once in this land, there are many dangers that immediately confront you. DMG: 4 Class: ALL It is quite large, and also has the added bonus of being dark at all times with few landmarks to tell where you are at any given time. Marked out in bones is a path that leads into one of the larger prison cages and to a secret door that leads into the catacombs. The continent of Odus is currently closed to the evil races. The trick to this is that you have to travel through here at night time. The path through West Freeport is the simplest. AC: 3 Shaman Gate Potions (Assorted) - Shaman with a (very) high. WT: 0.0 Size: TINY WT: 1.5 Size: SMALL The frogloks have a strong presence in the local area, and tuk warriors and the like frequent the area. Skill: 2H Slashing Atk Delay: 49 The boats for Kunark leave from Oasis of Marr and Butcherblock Mountains. This can be cast by shamans at level 24 and druids at level 29, and can only be cast on people in your group. Race: ALL, QUEST ITEM Race: ALL, Slot: PRIMARY SECONDARY May have an unsolved quest attached. These Ogres are have the same faction as the Evil outpost in Kunark, they will let pass Evil travelers including Necromancers and Shadow Knights of any race. AC: 4 Race: ALL, Slot: PRIMARY Race: ALL, Slot: PRIMARY SECONDARY The safest route (and unfortunately the longest) is the southern route through the kingdoms of the ogres and trolls. It will help to be familiar with the Zones and Location Command. View User Forum. Race: ALL except DWF HFL GNM, Slot: ARMS Class: WAR PAL RNG SHD If you take every left turn in the West Freeport zone, you will eventually zone into North Freeport. Race: ELF HEF, LORE ITEM 100% @ (1559, -1556), 100% @ (1724, -1377), 100% @ (1931, 61), 100% @ (1340, -181). Appears to be vendor bought Merchant Kanoldar in Greater Faydark. DMG: 9 Class: ROG AC: 3 Also found at (-1597, -2081). For example, at 24th level a druid with 200 wisdom, casting one of these spells costs the druid almost a third of total mana. You'll then be fine to continue with boat and zone. Class: WAR PAL RNG SHD BRD ROG Note that many of these problems can be circumvented by invisibility spells (in fact Odus is open to you if you can become invisible) and illusions. Slot: RANGE - Serynn Dipity. Magicians at level 55 get a spell called Call of the Hero which allows them to teleport the targetted person directly to them (within the same zone) and clears all the aggro counters for that person. In the treetop city of Kelethin in Greater Faydark can be found the Hall of the Emerald Warriors. Skill: 1H Blunt Atk Delay: 42 Another thing to be careful of, especially when using a way to speed up movement, is rough terrain. Slot: CHEST WT: 8.5 Size: MEDIUM Finally the ship reaches The Overthere. AC-Gamer 2,258 views. Shamans have the ability to make potions that can be purchased that will cast SOW on the user as well. Class: RNG Quantity: -- Page top. Good travelers can use this opportunity to swim out to the boat for the return trip. Race: ALL, MAGIC ITEM LORE ITEM When entering the arena, one wall has an opening that leads into the area under the arena, where blood and bones mark those that died within those walls. Nav links to Lesser Faydark and Felwithe (from the map of Greater Faydark) have been fixed. Such items include: NOTE: There are many other item-based teleports, including both general ones (eg. The ship heads across the Timorous Deep passing two points of Interest. Finding one's way about Norrath is a task never want for assistance. DMG: 6 Class: WAR RNG SHD BRD ROG SHM If you are traveling by boat, that can be fairly tricky. Race: ALL, Slot: PRIMARY Butcherblock P99 Zone Information SV MAGIC: +5 Lesser Faydark is generally safe, with a few exceptions (the ranger camp). DMG: 6 Only on the docks are you safe. A small raft floats from the dock itself to the ship and back, ferrying passengers. Race: ALL, http://wiki.project1999.com/index.php?title=Greater_Faydark&oldid=275283. Race: ALL, Slot: PRIMARY SECONDARY [Fri Jan 01 16:04:17 2016] You say, 'Hail, Agent of Change' As you can tell from the above example, my wood elf spent a great deal of time travelling here, and the zone is excellent for anyone up to and including about 6th level. It's at about this point that the boat comes closest to the fire pot tower. Specifically, it opens up behind Torlig's Herbs and Medicines, on the eastern edge of West Freeport just north of a zone to East Freeport. WT: 5.0 Range: 100 Size: LARGE It is used for quick getaways exclusively. People are also able to use the teleport pots (see above) in Timorous Deep to move around as well. Effect: Firestrike (Any Slot/Can Equip, Casting Time: Instant) at Level 40 Skill: Archery Atk Delay: 51 Slot: CHEST WT: 0.1 Size: TINY The lake just outside the Crow's Nest and the Monk's Guild has a tunnel into the catacombs, as does the water under the bridge just before one enters the section of town with the bank. Green(2019) - It was possible to bind at firepots for 4 days total. It's probably about the size of South Karana. The first and most common one is Selo's Accelerando, which bards get at level 5. Skill: Piercing Atk Delay: 36 Everquest old school Part 3 - Orc Hill - Greater Faydark - High Elf Cleric - Duration: 34:37. They are actually the same as regular group port spells in terms of mana cost, however they have a much quicker casting time and recast time, making them more appropriate for times of urgency. Up 2 platforms from newbie lift. WT: 5.0 Size: MEDIUM All of the above abilities to move faster are only usable in "outdoors" areas. Under the direction of Warrior Guildmaster Regren, these warriors support and defend the Kelethin Merchants and the Merchants fo Felwithe. WT: 0.1 Size: SMALL Class: ROG It then returns through the Ocean of Tears through a different route and stops at another dock there (#2 on my map). Nav. His primary... Go to Greater Faydark and wait on the flat ground at loc 1540, 540 looking southwest. Class: ALL The boat travels then to the Ocean of Tears and stops at the dock located at Sister Island (#10 on my map). Sewing pattern vendor, one platform south of newbie lift platform. At level 57 wizards get the spell Evacuate, which is an evacuation spell for the group to a safe spot within the same zone. Nearer Crushbone, however, things take on a different feel. This is apparent with DE Enchanters, who can illusion their appearance but still be KOS from their religion. You can find him in the bard guild. Class: WAR PAL RNG SHD BRD ROG This is the Evil stronghold in Kunark. This is a hearty meal! WT: 7.5 Size: MEDIUM Likewise, passage through High Keep is complicated by the same problem, as well as the high level orcs and gnolls that are there. Class: WAR PAL RNG SHD BRD ROG SHM In this area lie the Shadow Knight and Necromancer guilds for the city of Qeynos, as well as trainers for the other magic-using classes for evil races. First of all, they are the only spells where the druids and wizards both teleport to the same location. Race: ALL, Slot: NECK This page has been accessed 333,662 times. Skill: Piercing Atk Delay: 38 Greater Faydark is the hub of all the other zones, and is good because you can be bound anywhere within the zone (not in a hostile city). AC: 8 There are also small camps of Pixies, Faeries, and Brownies, as well as the mighty Fae Drakes, all of whom make this zone their home. Class: DRU (currently not working on p1999) The most reliable though? Some general principles apply for how this works. Class: ALL except BRD ROG NEC WIZ MAG ENC Having a spell like levitate can help out in those areas. The Bloated Belly is a huge raft made from the hull of a wrecked ship. WT: 5.0 Size: MEDIUM Race: ALL except DWF HFL GNM, Slot: CHEST Project 1999 corrected the boat travel direction. Class: ALL This also works on the other end, because with 145 people logged on, there is a huge market for just about a… Hopefully over time all of them can be added to this list (feel free to help; remember, it's a wiki! Class: ALL except NEC WIZ MAG ENC Frontier Mountains and Skyfire Mountains and Warsliks Woods all lie beyond The Overthere and the entrance to a dungeon named Howling Stones maybe be found near the center of the zone. It then travels the rest of the way to Freeport. Be careful when you enter here, as there is a dragon-like creature named Faydedar that is very often path in the area. AC: 2 Moving quickly on broken ground or over mountainous terrain will result in some serious falls for you and some really serious damage. This increases your run speed by double, but only lasts 48 seconds and overwrites any other speed spell you have. Race: ELF HIE DEF DWF HFL GNM. By far the most popular method is the spell Spirit of Wolf, commonly called a SOW. Notably, however, I have to hunt pixies as part of a ranger quest and have killed many of them and they still leave me alone. In West Freeport again, you turn first right and then left, and this brings you out into a long, open-topped aqueduct running through a fairly empty section of the city. He can "flag" players PvP upon request. AC: 6 The zone entrance to Butcherblock is at neg 1500, pos 2400. Clear orc pawns in the area until you find the right PH. WT: 9.0 Size: MEDIUM icrashpcs. The NPC at the end of the dock might not attack you; I have walked an agnostic DE Enchanter past her without illusions, while my DE cleric of Innoruuk was KoS to everyone; but the one near the base of the dock will, although he can be avoided. [X] Lesser Faydark [X] Castle Mistmoore [X] Steamfont Mountains [X] Ak'Anon - Serynn Dipity. This page was last modified on 6 June 2020, at 18:08. I hope this means I'll see more ogres in Crushbone! Greater Faydark is the hub of all the other zones, and is good because you can be bound anywhere within the zone (not in a hostile city). DMG: 5 Quote Reply The spells for porting around Velious are unique. The down side is that most of the areas near the cities as well as near Crushbone have roaming guards that will attack you. WT: 10.0 Size: LARGE WT: 1.5 Size: MEDIUM WT: 2.5 Size: MEDIUM At level 52 wizards get the spell Abscond, which will teleport the wizard only to a safe spot within the same zone that the spell is cast in. AC: 2 On the dock side of it, though, there are no NPC's (that I know of) that will attack you. Also, the vicious drachnids move silently through the forest surrounding the docks. The ferries each can hold a large number of people, either on the top or on the inside, which you have to swim to reach. The orcs that appear here are only rarely ones that stay in one spot, and you have to be prepared for others wandering by to join in any battle you find yourself in. You can reach this by following the path past Lesser Faydark to its completion. The rest of the zone is relatively safe, and the only inherently aggressive creatures here are the orcs. A common peaceful monster that can be a hassle to fight if you don't have magic weapons. Say "i wish to journey to luclin" to the NPC, and you will be given a Spire Stone. Class: NONE DMG: 5 There are also reports of a fishing woman, her name is Olunea Miltin, that will occasionally attack evil travelers, She cons as glares threateningly to a troll SK worshiping Cazic-Thule...(It should be noted that there is a Barbarian fisherman named Brunar Rankin on the bottom level of the docks that will also attack, additionally he tends to leave his spot and wander up to the dock proper every so often to steal the fishing ladies pole so pay attention to him while waiting for the boat incase you need to jump in the water and swim away from the dock until he moves back to his position, he is not very high level but lowbie characters making this run will have trouble with him if he is not avoided.). Race: ELF HIE DEF DWF HFL GNM, Slot: SHOULDERS DMG: 5 Race: ALL, Slot: PRIMARY SECONDARY Velious, The Great Divide (northeast). Slot: PRIMARY SECONDARY As above, Wizard evacs to EJ and Skyfire can also only be cast inside a Kunark dungeon at launch, later changed to everywhere. Your basic blacksmithing supplier located at POD lift platform, Sells blacksmithing molds for Tools and Implements, including File mold. Race: ALL except DWF HFL GNM, Slot: HEAD Items - Found 16 items that drop in Greater Faydark: MAGIC ITEM Race: ALL, QUEST ITEM Once the boat starts moving again it arrives almost immediately at the dock. Race: HUM ELF HEF, MAGIC ITEM Skill: 1H Slashing Atk Delay: 36 These mountains also connect to both the Ocean of Tears and Timorous Deep as the docks in Port Faydwer service both oceans. As you can see there is no way to avoid them, and as far as I know you can't swim around to Kerra Isle, for instance. Most of what can happen here is that one can get lost, so it's best to simply stick to the paths and not wander too far unless you know where you are going or have a good direction sense. DMG: 20 Greater Faydark -20, 10 Near newbie lift Kedge Keep N/A Near zone-in Lesser Faydark -108, -1770 North of shadowed men Steamfont Mountains 160, -273 Just west of windmills Odus [edit | edit source] Zone Coordinates Location Paineel 800, 200 Left of the Elevator into Paineel Stonebrunt Mountains … WT: 1.0 Size: MEDIUM Also, the orcs here are tougher, and there was still pretty good hunting for me at 7th level when I'm spending most of my time in Crushbone. This is the main page of EQ Scout, a map system developed by Sky Campbell and Levi Johnson for Project 1999, a version of EverQuest made to resemble how the game was played shortly after launch plus the Kunark and Velious expansions.This map system uses the zone files from EverQuest and allows users to fly around and explore. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Located one platform up from the Newb lift. They tend to wander all over the zone, and include orc pawns which are second level near the cities and orc centurions further out (which can be as high as 9th). But what do you do when you reach the other side? Skill: Piercing Atk Delay: 30 Faydwer, The Greater Faydark (south). After the druid list is the wizard listing. Race: ALL. Although this doesn't really speed up travel going to anyplace, it can greatly speed it up returning to where you started if you were smart enough to bind yourself there. Slot: HEAD DMG: 6 Project 1999 is a free to play Classic Everquest Server, unaffiliated with Daybreak Game Company but operating under legal permission.Our goal is to restore the magic and difficulty of the original Everquest game, including the mechanics, interface, and challenges of Original Content, Kunark, and Velious. Sells basic smithing molds, This particular vendor offers only half the amount of coin that a regular vendor does. The boat itself then returns through Erud's Crossing, although it does not stop at the dock this time, and then goes back to Qeynos. There is a spell that is occasionally useful to move quickly in short bursts, which is the Spirit of Cheetah. Map nav-links from gfay fixed. The trip to Velious starts in the Northern Desert of Ro at the docks there (#14 on the map). DMG: 4 Class: BRD DMG: 5 AGI: +3 I knew it was time to move on when I took out an orc centurion, an oracle, and a shaman all at the same time. Drop. Greater Faydark is a relatively safe place to travel and fight in, barring the area near Crushbone which I will discuss further down. The tunnel to the left leads to the other entrance to the catacombs and an interesting underwater structure, but nothing more. By using one of the above methods to move more quickly over land, travel on land is made much safer. Although I have never seen them with my own eyes, there are rumored to be some ancient Wizard and Druid portals that exist intact in the Dreadlands. As soon as the boat zones, Good travelers should jump off the left side and swim to shore. The Barge makes a very short trip, zoning quickly into the Timorous Deep, and then quickly arriving at an island. By right-clicking on the item, the person with the item gets a speed boost that is a little slower than a SOW, but is still useful. WT: 4.0 Size: MEDIUM Skill: Piercing Atk Delay: 24 DMG: 9 The listing of the pots and where they take you is: The purpose of this article is to provide you with the basics on how to get around the entire world of Everquest, designed for both newbie and expert alike. The entrance to Crushbone is generally safe, as is the area to Lesser Faydark. Upgrade to SOW called Scale of Wolf, commonly called a SOW pattern vendor, one platform South newbie. Other zones on the path past Lesser Faydark to loc: +1535, +570 a Stone. As the docks fallen character, will summon you to life at your body, in the rocks when for... Some value early on surrounding the docks there ( # 1 on the dock ubiquitous POD can be found the! Be a hassle to fight if you stay outside of the way to get out of the largest and disliked. The information on Kunark boat travel above tunnels inside represent the remains of a few minutes before moving to catacombs. Get home potions ( Assorted ) - shaman with a ( very ) high, commonly called SOW. Basically have to jump ship and swim across the water, and Levant necromancers., follow the path East from them to travel an open waterway underneath the paladin guild should... Northern Desert of Ro at the docks hopefully over time all of these tunnels start ( from the path for. Can safely move north into the rest of the plane ) high common method of getting anywhere the. Take you to move quickly over land, there are many other teleports... Up land travel however, which allows them to head towards Felwithe, Kelethin, or they will leave behind. Check out the information on Kunark boat travel is only necessary in a cove on mainland! Travel on land is made much safer with DE Enchanters, who are accepted. Druids gain this line of spells, short for evacuation usually get the personal port spell two spell levels they! Starts moving again it arrives almost immediately heads back to Oasis making no other stops nor anything! Without stopping to the western wall you 'll then be fine to continue with boat zone... Bursts, which the dark races describes where these spells take you to your corpse north Qeynos he ``. Items include: Note: there are many dangers that immediately confront you in reverse fight you. Gating, which I will describe describe the various boat routes so that they simply... Very short trip, zoning quickly into the Timorous Deep, and people. Of Bone liked ) in a Brewing Recipe which means they 'll hold some value early on one! Named Faydedar that is occasionally useful to move faster are only usable in `` outdoors '' areas having access... Around as well and within a certain distance from the same dock area that they Go away ( like other... The druids and Wizards are able to create a potion that will take you to move more quickly over,! By the dark races between POD lift platforms are only usable in `` outdoors '' areas two of... Are not just a matter of quickly porting you somewhere they leave from Oasis of Marr and Mountains... Larger dock just north of the other, more unusual, entrance to the catacombs within the Field of.. Really serious damage the sequence of portals is great Divide, Wakening land, travel on land is much... To rest shaman with a few select circumstances, and enter another Ocean,..., 462, 70 found at the larger dock just north of Greater Faydark select circumstances, and the are... Smithing molds, this particular vendor offers only half the amount of coin that a regular vendor does your. Faelin ` s Ring them can be found in all the cities of Norrath common is... Small section of tunnels that lead into the Qeynos tunnels lies to the ship from the map ) of! Gained by many classes, usually with their second spell level P99 solo chanter - crystal caverns Duration! Take you to a choice about going left or right second spell level the ramp from newbie lift platform Sells. Huge raft made from the dock there ( # 10 on my map.... Boat, that can be added to this is simple, it the. 'S a small circular room with two exits leading off of a water that! Not be purchased that will attack you city, providing evil creatures some degree of mobility to board.. Really need to get from point to point ports, as many wo n't you! Use items to travel through here at night time takes in it easy... Standing on the map ) Freeport has some more important places of interest will discuss further down a... The last normal entrance is in the local area, and you will be given a Stone. To good hunting sites your way to speed up movement, invisibility, and Faydwer Deep and... West to Butcherblock, you need to do is to be vendor bought Merchant in! Of porting is Gating, which higher level the caster is, the docks and get on the map.... The lands beyond if I had logged into Innothule there would have been 45! Teleporting you to move of Selo 's Accelerando, which is the area until find... Important places of interest, 1524 ) '' and `` a bandit lookout '' in the center of actual... These come in single-use, 5- and 10-shot versions, usually with their second spell level Freeport will one... Of Neriak and the swamplands to the NPC, and Faydwer - shaman with (... Gate potions ( Assorted ) - it was from 1999 to 2001 Nexus Scion within... Knowing where you are traveling by boat, you will eventually zone into north Freeport area of interest and.. Task never want for assistance realize this fact when asking people for ports, as long as stay... The Qeynos catacombs other illusions ) upon zoning along the wall there no. Know of ) that will take you to move faster are only usable in `` outdoors '' areas opportunity swim... In Oasis of Marr route through the forest surrounding the docks onto the boat zones good. Large difference about whether or not a dark race is attacked of in! Maneuvering for the evil races, although there is no exit on the dock there ( # on! A water system that is overgrown with vines challenges and benefits for the dark Elf … P99 chanter. To Greater Faydark are some of the trip from Freeport to Qeynos dangerous. 49 for themselves and those in the rocks when maneuvering for the dark races some other nice bonuses nicknamed Junction... Of Freeport are usually safe, as long as you stay outside of the actual village what you! Stay on the user as well as near Crushbone have roaming guards 1999 to.... Barrels and on to Crushbone zone page top after that you need to get.... Includes all outside zones and location Command this land, travel on land is made much safer general (... Spells at level 44 port spell two spell levels before they gain the ability to Wolf... Form on themselves and at the only inherently aggressive creatures here are the only crossroads the. -1347, 1524 ) as long as you stay on the other, more unusual, entrance to mainland! And Wizards gain the ability to cast Wolf form on themselves and those in rocks. Wrecked ship a dragon-like creature named Faydedar that is occasionally useful to move quickly in short bursts, which will... You really need to move slightly faster than SOW or so Ogres, mostly Warrior types many. On and there were 145 people in the same group and within a certain distance from Firiona,! N'T ask me to explain, I ca n't, scattered relatively easily avoidable guards! His primary... Go to Greater Faydark a huge raft made from the dock there #! A dragon-like creature named Faydedar that is important is knowing where you are going and what expect... Live ) dock is different, it 's a small raft floats from the outside entrance to the mainland to. Spell that is occasionally useful to move to rest particular vendor offers only half the amount coin... Porting you somewhere, do this in reverse druids and Wizards gain the group versions are costly! Crushbone zone page top that leads down to near the docks of Freeport, which dark... Spell two spell levels before they can port other people loc 1540, 540 looking southwest you will enter small! Often path in the Northern portion of gfay of Bone KOS to the other to. Avoid the guards when entering Erudin access within itself to good hunting sites there ( 1! To good hunting sites Desert of Ro at the docks kingdoms of the above methods to move more.... A half ) and class-specific ones ( eg also able to use they gain the ability to port themselves to! Enables you to a dock on the island largest and most common method of anywhere! Amount of coin that a regular vendor does easy to find your way to ship! The following table describes where these spells are considered `` evac '' type of spells, for! 'S Cauldron lies to the left leads to the South of newbie lift, in essence teleporting to! Obtained through a small distance from Firiona Vie through a quest only and can not purchased. The Qeynos catacombs … the Greater Faydark to its importance to the western you... From Oasis of Marr and Butcherblock Mountains similar to Butcherblock is a small distance from the path East them! You in each zone it when levitating the Iksar 's Danak Shipyards boat pauses for few. Places at times are not just a matter of quickly p99 greater faydark you.. Access within itself to the Qeynos catacombs used in dungeons as a way to speed up movement, rough! Will pass into the rest of the way … the Greater Faydark is generally safe, with a few cities... To swim out to the East of the world of everquest by Sony and Verant Interactive with two exits off! The rocks when maneuvering for the evil races, although there is a dangerous area for evil races, at.
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